Scripted trigger · Roads to Power files
ep3_adventurer_ai_valid_legitimist_target_trigger
ep3_adventurer_ai_valid_legitimist_target_trigger = { ADVENTURER = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 1466 (23 lines). Parameters: $ADVENTURER$.
ep3_adventurer_ai_valid_legitimist_target_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1466 of its file. A call passes 1 parameter: ADVENTURER. The game's script calls it in 3 places, among them story_adventurer_ai (story cycle), ep3_adventurer_ai_war_declare_effect (scripted effect) and ep3_adventurer_ai_war_find_target_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- Is landed
NOT = { has_relation_friend = $ADVENTURER$ }NOT = { is_at_war_with = $ADVENTURER$ }NOT = { is_allied_to = $ADVENTURER$ }- Current strength with allies less than $ADVENTURER$.current strength with allies seventy five percent value
- Any held title:
- Title tier at least Kingdom
- Any claimant:
$ADVENTURER$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
ep3_adventurer_ai_valid_legitimist_target_trigger = {
is_landed = yes
NOR = {
has_relation_friend = $ADVENTURER$
is_at_war_with = $ADVENTURER$
is_allied_to = $ADVENTURER$
}
save_temporary_scope_as = target_temp
current_strength_with_allies_value < $ADVENTURER$.current_strength_with_allies_seventy_five_percent_value
any_held_title = {
title_tier >= kingdom
any_claimant = { this = $ADVENTURER$ }
save_temporary_scope_as = claim_temp
}
$ADVENTURER$ = {
can_declare_war = {
defender = scope:target_temp
casus_belli = claim_cb
claimant = $ADVENTURER$
target_titles = { scope:claim_temp }
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_adventurer_ai_valid_legitimist_target_trigger.
Story cycles (1)
- story_adventurer_ai
Scripted effects (2)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.