Scripted trigger · Roads to Power files
ep3_admin_faction_trigger
ep3_admin_faction_trigger = { FACTION_TARGET = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 1318 (9 lines). Parameters: $FACTION_TARGET$.
ep3_admin_faction_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1318 of its file. A call passes 1 parameter: FACTION_TARGET. The game's script calls it in 2 places, among them admin_claimant_faction_modifiers (scripted modifier) and admin_faction_modifiers (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
If
a check the game hides
Then
$FACTION_TARGET$ = { government_has_mechanic = administrative }
Otherwise
$FACTION_TARGET$ = { has_title = title:e_byzantium }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
ep3_admin_faction_trigger = {
trigger_if = { # Enabled for all admin realms with EP3
limit = { has_ep3_dlc_trigger = yes }
$FACTION_TARGET$ = { government_has_mechanic = administrative }
}
trigger_else = { # Enabled for Byzantium without EP3
$FACTION_TARGET$ = { has_title = title:e_byzantium }
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_admin_faction_trigger.
Scripted modifiers (AI weights) (2)
- admin_claimant_faction_modifiers
- admin_faction_modifiers
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.