Scripted trigger · The Royal Court files
ep1_spare_courtier_trigger
ep1_spare_courtier_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 27 (8 lines). No parameters.
ep1_spare_courtier_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 27 of its file. It takes no parameters: ep1_spare_courtier_trigger = yes (or no). The game's script calls it in 1 place, among them Pillar of the Community (event court_yearly.7040). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
is_available_healthy_ai_adult = yes- Is not a Councillor
NOT = { is_close_or_extended_family_of = root }NOT = { is_spouse_of = root }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
ep1_spare_courtier_trigger = { #Used for picking out courtiers in your own court.
is_available_healthy_ai_adult = yes
is_councillor = no
NOR = {
is_close_or_extended_family_of = root
is_spouse_of = root
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep1_spare_courtier_trigger.
Events (1)
- Pillar of the Community
court_yearly.7040
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.