Scripted trigger · The Royal Court files
ep1_courtier_valid_for_court_trait_2_trigger
ep1_courtier_valid_for_court_trait_2_trigger = { TYPE = … }game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 44 (6 lines). Parameters: $TYPE$.
ep1_courtier_valid_for_court_trait_2_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 44 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 2 places, among them assign_court_type_traits_to_courtiers_effect (scripted effect) and court_trait_save_scopes_and_send_interface_message_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
The comment above it in the file
Court type trait 2 is unlocked by court_grandeur_level 8
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
ep1_courtier_valid_for_court_trait_2_trigger = {
scope:cgv_value >= cgv_level_threshold_court_type_trait_2
NOT = { has_trait = $TYPE$_court_2 }
has_trait = $TYPE$_court_1
is_adult = yes
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep1_courtier_valid_for_court_trait_2_trigger.
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.