Scripted trigger · The Royal Court files
ep1_can_sponsor_inspiration_basic
ep1_can_sponsor_inspiration_basic = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 55 (5 lines). No parameters.
ep1_can_sponsor_inspiration_basic is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 55 of its file. It takes no parameters: ep1_can_sponsor_inspiration_basic = yes (or no). The game's script calls it in 10 places, among them Adventure Inspiration (inspirations), Alchemy Inspiration (inspirations) and Armor Inspiration (inspirations). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
- scope:inspiration_owner: Is not imprisoned
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
ep1_can_sponsor_inspiration_basic = {
scope:inspiration_owner = {
is_imprisoned = no
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep1_can_sponsor_inspiration_basic.
Inspirations (10)
- Adventure Inspiration
- Alchemy Inspiration
- Armor Inspiration
- Artisan Inspiration
- Book Inspiration
- Bow Inspiration
4 more
- Metalsmith Inspiration
- Religious Artifact Inspiration
- Weapon Inspiration
- Weave Inspiration
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.