CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

ep1_can_sponsor_inspiration_basic

ep1_can_sponsor_inspiration_basic = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 55 (5 lines). No parameters.

ep1_can_sponsor_inspiration_basic is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 55 of its file. It takes no parameters: ep1_can_sponsor_inspiration_basic = yes (or no). The game's script calls it in 10 places, among them Adventure Inspiration (inspirations), Alchemy Inspiration (inspirations) and Armor Inspiration (inspirations). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

  • scope:inspiration_owner: Is not imprisoned

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
ep1_can_sponsor_inspiration_basic = {
	scope:inspiration_owner = {
		is_imprisoned = no
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep1_can_sponsor_inspiration_basic.

Inspirations (10)

  • Adventure Inspiration
  • Alchemy Inspiration
  • Armor Inspiration
  • Artisan Inspiration
  • Book Inspiration
  • Bow Inspiration
4 more
  • Metalsmith Inspiration
  • Religious Artifact Inspiration
  • Weapon Inspiration
  • Weave Inspiration

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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