CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

ep1_artifact_is_court_artifact_trigger

ep1_artifact_is_court_artifact_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 129 (10 lines). No parameters.

ep1_artifact_is_court_artifact_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 129 of its file. It takes no parameters: ep1_artifact_is_court_artifact_trigger = yes (or no). The game's script calls it in 16 places, among them guest_impressed_by_court_artifact (activity pulse), …: No Questions Asked (event ep3_laamp_decision_event.1020) and A Capital Artifact (event cultural_festival.2060). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

  • One of these

    • artifact_slot_type = wall_big
    • or

      artifact_slot_type = wall_small
    • or

      artifact_slot_type = sculpture
    • or

      artifact_slot_type = book
    • or

      artifact_slot_type = throne
    • or

      artifact_slot_type = pedestal

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
ep1_artifact_is_court_artifact_trigger = {
	OR = {
		artifact_slot_type = wall_big
		artifact_slot_type = wall_small
		artifact_slot_type = sculpture
		artifact_slot_type = book
		artifact_slot_type = throne
		artifact_slot_type = pedestal
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep1_artifact_is_court_artifact_trigger.

Activity pulse actions (1)

  • guest_impressed_by_court_artifact

Events (9)

3 more

Scripted effects inside an event file (1)

  • court_8198_select_modifier_effect

Scripted triggers inside an event file (2)

  • prelude_events_0130_appropriate_artifact
  • raiding_0014_artifact_can_be_stolen

On actions (the game's own hooks) (1)

  • on_death

Scripted modifiers (AI weights) (1)

  • ep1_chance_stealing_damaging_artifacts_modifier

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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