CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

enable_debug_laamp_event_logging_toggle_trigger

enable_debug_laamp_event_logging_toggle_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 794 (1 lines). No parameters.

enable_debug_laamp_event_logging_toggle_trigger is a scripted trigger in Crusader Kings III, written at line 794 of its file. It takes no parameters: enable_debug_laamp_event_logging_toggle_trigger = yes (or no). The game's script calls it in 66 places, among them … Tithe (event ep3_laamp_flavour_ewan.4041), A Friendly Clamor (event ep3_laamp_flavour_ewan.0051) and A Guide to ... (event ep3_laamp_flavour_ewan.3061). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

The comment above it in the file

Toggle on tally logging for laamp events, so we can see how often they're firing for a single run test.

What it checks

  • Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (1 line of game script)
enable_debug_laamp_event_logging_toggle_trigger = { always = no }

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls enable_debug_laamp_event_logging_toggle_trigger.

Events (66)

60 more

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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