Scripted trigger
employer_has_treasury_to_offer_job_trigger
employer_has_treasury_to_offer_job_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 480 (22 lines). No parameters.
employer_has_treasury_to_offer_job_trigger is a scripted trigger in Crusader Kings III, written at line 480 of its file. It takes no parameters: employer_has_treasury_to_offer_job_trigger = yes (or no). The game's script calls it in 42 places, among them laamp_base_0001 (contract), laamp_base_0011 (contract) and laamp_base_0021 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
Should this employer be putting this out for tender? Naturally, if they're being becrimed, we don't care about this.
What it checks
- If played by a person › scope:employer:
One of these
treasury_or_gold >= { value = 50 multiply = task_contract_employer_tier_gold_multiplier_value }or
If government allows: barter:barter_goods >= { value = 50 multiply = task_contract_employer_tier_gold_multiplier_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
employer_has_treasury_to_offer_job_trigger = {
trigger_if = {
limit = { is_ai = no }
scope:employer = {
OR = {
treasury_or_gold >= {
value = 50
multiply = task_contract_employer_tier_gold_multiplier_value
}
trigger_if = {
limit = { government_allows = barter }
barter_goods >= {
value = 50
multiply = task_contract_employer_tier_gold_multiplier_value
# wanua rulers start with lower than 100 barter goods
# divide = define:NBarter|BARTER_GOODS_TO_LOOT_MULT
}
}
}
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls employer_has_treasury_to_offer_job_trigger.
Task contracts (42)
- laamp_base_0001
- laamp_base_0011
- laamp_base_0021
- laamp_base_0031
- laamp_base_1001
- laamp_base_1011
36 more
- laamp_base_2001
- laamp_base_2011
- laamp_base_2021
- laamp_base_2031
- laamp_base_3001
- laamp_base_3011
- laamp_base_3021
- laamp_base_3031
- laamp_base_4001
- laamp_base_4011
- laamp_base_4021
- laamp_base_4031
- laamp_base_4100
- laamp_base_6001
- laamp_base_6011
- laamp_base_6021
- laamp_base_6031
- laamp_boost_legitimacy_contract
- laamp_construction_contract
- laamp_cultural_minority_contract
- laamp_help_claimant_contract
- laamp_join_faction_contract
- laamp_join_war_contract
- laamp_prison_break_contract
- laamp_raid_contract
- laamp_religious_minority_contract
- laamp_rid_councillor_contract
- laamp_steal_artifact_contract
- laamp_transport_animal
- laamp_transport_artifact
- laamp_transport_explorer
- laamp_transport_gold
- laamp_transport_vip
- laamp_transport_ward
- laamp_treasure_hunting_contract
- Treasure Map
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.