CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

empire_creation_will_gain_contested_legitimacy_tier_2_trigger

empire_creation_will_gain_contested_legitimacy_tier_2_trigger = yes

game/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 160 (4 lines). No parameters.

empire_creation_will_gain_contested_legitimacy_tier_2_trigger is a scripted trigger in Crusader Kings III, written at line 160 of its file. It takes no parameters: empire_creation_will_gain_contested_legitimacy_tier_2_trigger = yes (or no). The game's script calls it in 1 place, among them empire_faith_gate_contested_warning_2 (gui). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
empire_creation_will_gain_contested_legitimacy_tier_2_trigger = {
	empire_creation_will_gain_contested_legitimacy_count_trigger = { COUNT = 2 }
	NOT = { empire_creation_will_gain_contested_legitimacy_count_trigger = { COUNT = 3 } }
}

As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls empire_creation_will_gain_contested_legitimacy_tier_2_trigger.

Buttons of the game's windows (scripted GUIs) (1)

  • empire_faith_gate_contested_warning_2

Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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