Scripted trigger
empire_creation_will_gain_contested_legitimacy_tier_2_trigger
empire_creation_will_gain_contested_legitimacy_tier_2_trigger = yesgame/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 160 (4 lines). No parameters.
empire_creation_will_gain_contested_legitimacy_tier_2_trigger is a scripted trigger in Crusader Kings III, written at line 160 of its file. It takes no parameters: empire_creation_will_gain_contested_legitimacy_tier_2_trigger = yes (or no). The game's script calls it in 1 place, among them empire_faith_gate_contested_warning_2 (gui). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
empire_creation_will_gain_contested_legitimacy_tier_2_trigger = {
empire_creation_will_gain_contested_legitimacy_count_trigger = { COUNT = 2 }
NOT = { empire_creation_will_gain_contested_legitimacy_count_trigger = { COUNT = 3 } }
}As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls empire_creation_will_gain_contested_legitimacy_tier_2_trigger.
Buttons of the game's windows (scripted GUIs) (1)
- empire_faith_gate_contested_warning_2
Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.