Scripted trigger
efg_holds_multiple_empires_trigger
efg_holds_multiple_empires_trigger = yesgame/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 198 (6 lines). No parameters.
efg_holds_multiple_empires_trigger is a scripted trigger in Crusader Kings III, written at line 198 of its file. It takes no parameters: efg_holds_multiple_empires_trigger = yes (or no). The game's script calls it in 1 place, among them empire_faith_gate.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
The comment above it in the file
The character holds two or more empire-tier titles themselves
What it checks
- Held title (at least 2): Title tier at least Empire
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
efg_holds_multiple_empires_trigger = {
any_held_title = {
tier >= tier_empire
count >= 2
}
}As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls efg_holds_multiple_empires_trigger.
Events (1)
Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.