Scripted trigger
east_asian_governor_close_family_trigger
east_asian_governor_close_family_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 808 (15 lines). No parameters.
east_asian_governor_close_family_trigger is a scripted trigger in Crusader Kings III, written at line 808 of its file. It takes no parameters: east_asian_governor_close_family_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
location = prev.location- Is landed
- they has administrative government mechanic
- Their top liege:
One of these
- Their primary title is China
or
primary_title.de_jure_liege = title:h_chinaor
All of these
culture_has_east_asian_heritage_pillar_trigger = yesprimary_title.tier >= tier_empire
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
east_asian_governor_close_family_trigger = {
location = prev.location
is_landed = yes
government_has_mechanic = administrative
top_liege ?= {
OR = {
primary_title = title:h_china
primary_title.de_jure_liege = title:h_china
AND = {
culture_has_east_asian_heritage_pillar_trigger = yes
primary_title.tier >= tier_empire
}
}
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.