Scripted trigger
eagle_is_old_trigger
eagle_is_old_trigger = yesgame/common/scripted_triggers/00_pet_triggers.txt, line 53 (5 lines). No parameters.
eagle_is_old_trigger is a scripted trigger in Crusader Kings III, written at line 53 of its file. It takes no parameters: eagle_is_old_trigger = yes (or no). The game's script calls it in 1 place, among them …: Mine! (event ep3_laamp_decision_event.1021). Patch 1.20.1.2, from game/common/scripted_triggers/00_pet_triggers.txt.
What it checks
has_eagle_trigger = yes- Eagle age variable at least 15
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
eagle_is_old_trigger = {
has_eagle_trigger = yes
exists = var:eagle_age_variable
var:eagle_age_variable >= 15
}As written in game/common/scripted_triggers/00_pet_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls eagle_is_old_trigger.
Events (1)
- …: Mine!
ep3_laamp_decision_event.1021
Source: game/common/scripted_triggers/00_pet_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.