Scripted trigger
dynasty_head_prefers_activities_trigger
dynasty_head_prefers_activities_trigger = yesgame/common/scripted_triggers/00_dynasty_triggers.txt, line 135 (7 lines). No parameters.
dynasty_head_prefers_activities_trigger is a scripted trigger in Crusader Kings III, written at line 135 of its file. It takes no parameters: dynasty_head_prefers_activities_trigger = yes (or no). The game's script calls it in 5 places, among them Deigning to Visit (dynasty legacy), Family Recipes (dynasty legacy) and Field of the Cloth of Gold (dynasty legacy). Patch 1.20.1.2, from game/common/scripted_triggers/00_dynasty_triggers.txt.
What it checks
- Has the Trait: Diligent
One of these
- Has the Trait: Gregarious
or
Has the Trait: Eager Reveler
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
dynasty_head_prefers_activities_trigger = {
has_trait = diligent
OR = {
has_trait = gregarious
has_trait = lifestyle_reveler
}
}As written in game/common/scripted_triggers/00_dynasty_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls dynasty_head_prefers_activities_trigger.
Source: game/common/scripted_triggers/00_dynasty_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.