CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

different_faith_and_or_culture_from_councillor_trigger

different_faith_and_or_culture_from_councillor_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 458 (6 lines). No parameters.

different_faith_and_or_culture_from_councillor_trigger is a scripted trigger in Crusader Kings III, written at line 458 of its file. It takes no parameters: different_faith_and_or_culture_from_councillor_trigger = yes (or no). The game's script calls it in 3 places, among them councillor_spouse_learning.1001 (event), councillor_spouse_learning.1002 (event) and councillor_spouse_learning.1003 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

  • One of these

    • Their culture is the same as that of councillor
    • or

      Their faith is the same as that of councillor

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
different_faith_and_or_culture_from_councillor_trigger = {
	OR = {
		culture != scope:councillor.culture
		faith != scope:councillor.faith
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls different_faith_and_or_culture_from_councillor_trigger.

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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