CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

diarch_wants_to_engage_with_mandates_trigger

diarch_wants_to_engage_with_mandates_trigger = { DIARCH = … }

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 853 (10 lines). Parameters: $DIARCH$.

diarch_wants_to_engage_with_mandates_trigger is a scripted trigger in Crusader Kings III, written at line 853 of its file. A call passes 1 parameter: DIARCH. The game's script calls it in 2 places, among them diarchy_mandate_events_committed_diarch_serves_weight_down_ai_modifier (scripted modifier) and diarchy_mandate_events_committed_diarch_serves_weight_up_ai_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • save_temporary_scope_value_as = { name = diarch_loyalty value = $DIARCH$.diarch_loyalty_score_type_regency_value }
  • One of these

    • scope:diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold
    • or

      scope:diarch_loyalty <= diarch_loyalty_visibly_disloyal_threshold

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
diarch_wants_to_engage_with_mandates_trigger = {
	save_temporary_scope_value_as = {
		name = diarch_loyalty
		value = $DIARCH$.diarch_loyalty_score_type_regency_value
	}
	OR = {
		scope:diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold
		scope:diarch_loyalty <= diarch_loyalty_visibly_disloyal_threshold
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_wants_to_engage_with_mandates_trigger.

Scripted modifiers (AI weights) (2)

  • diarchy_mandate_events_committed_diarch_serves_weight_down_ai_modifier
  • diarchy_mandate_events_committed_diarch_serves_weight_up_ai_modifier

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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