Scripted trigger
diarch_syphon_treasury_embezzlement_modifiers_trigger
diarch_syphon_treasury_embezzlement_modifiers_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 295 (8 lines). No parameters.
diarch_syphon_treasury_embezzlement_modifiers_trigger is a scripted trigger in Crusader Kings III, written at line 295 of its file. It takes no parameters: diarch_syphon_treasury_embezzlement_modifiers_trigger = yes (or no). The game's script calls it in 1 place, among them Skim the Coffers (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
One of these
- The county has the modifier “Administrative Void”
or
The county has the modifier “Frequent Lost Taxes”or
The county has the modifier “Confusing Bookkeeping”or
The county has the modifier “Lost tax shipment”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
diarch_syphon_treasury_embezzlement_modifiers_trigger = {
OR = {
has_county_modifier = syphon_treasury_massive_sum_modifier
has_county_modifier = syphon_treasury_large_sum_modifier
has_county_modifier = syphon_treasury_medium_sum_modifier
has_county_modifier = syphon_treasury_small_sum_modifier
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_syphon_treasury_embezzlement_modifiers_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.