CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

diarch_revocation_has_claim_check_trigger

diarch_revocation_has_claim_check_trigger = yes

game/common/scripted_triggers/00_interaction_triggers.txt, line 130 (11 lines). No parameters.

diarch_revocation_has_claim_check_trigger is a scripted trigger in Crusader Kings III, written at line 130 of its file. It takes no parameters: diarch_revocation_has_claim_check_trigger = yes (or no). The game's script calls it in 1 place, among them … Revoke Title (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
diarch_revocation_has_claim_check_trigger = {
	custom_description = {
		text = diarch_has_claim_on_revokable_title
		object = scope:recipient
		scope:actor = {
			any_claim = {
				holder ?= scope:recipient
			}
		}
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_revocation_has_claim_check_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?