Scripted trigger
diarch_revocation_has_claim_check_trigger
diarch_revocation_has_claim_check_trigger = yesgame/common/scripted_triggers/00_interaction_triggers.txt, line 130 (11 lines). No parameters.
diarch_revocation_has_claim_check_trigger is a scripted trigger in Crusader Kings III, written at line 130 of its file. It takes no parameters: diarch_revocation_has_claim_check_trigger = yes (or no). The game's script calls it in 1 place, among them … Revoke Title (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
diarch_revocation_has_claim_check_trigger = {
custom_description = {
text = diarch_has_claim_on_revokable_title
object = scope:recipient
scope:actor = {
any_claim = {
holder ?= scope:recipient
}
}
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_revocation_has_claim_check_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.