Scripted trigger
diarch_loyalty_due_to_hook_trigger
diarch_loyalty_due_to_hook_trigger = { DIARCH = … LIEGE = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 838 (14 lines). Parameters: $DIARCH$, $LIEGE$.
diarch_loyalty_due_to_hook_trigger is a scripted trigger in Crusader Kings III, written at line 838 of its file. A call passes 2 parameters: DIARCH and LIEGE. The game's script calls it in 2 places, among them Invite Conspirators to Coup (interaction) and diarchy.9031 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
diarch_loyalty_due_to_hook_trigger = {
$LIEGE$ = {
OR = {
has_hook_of_type = {
target = $DIARCH$
type = loyalty_hook
}
has_hook_of_type = {
target = $DIARCH$
type = predecessor_loyalty_hook
}
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_loyalty_due_to_hook_trigger.
Character interactions (1)
Events (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.