Scripted trigger
diarch_liege_wants_to_stiff_regent_trigger
diarch_liege_wants_to_stiff_regent_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 353 (9 lines). No parameters.
diarch_liege_wants_to_stiff_regent_trigger is a scripted trigger in Crusader Kings III, written at line 353 of its file. It takes no parameters: diarch_liege_wants_to_stiff_regent_trigger = yes (or no). The game's script calls it in 1 place, among them Discharge Entrenched Regent (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
One of these
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:recipient }or
Opinion of recipient at most -80
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
diarch_liege_wants_to_stiff_regent_trigger = {
OR = {
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:recipient }
opinion = {
target = scope:recipient
value <= very_high_negative_opinion
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_liege_wants_to_stiff_regent_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.