Scripted trigger
diarch_has_situational_loyalty_trigger
diarch_has_situational_loyalty_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 150 (4 lines). No parameters.
diarch_has_situational_loyalty_trigger is a scripted trigger in Crusader Kings III, written at line 150 of its file. It takes no parameters: diarch_has_situational_loyalty_trigger = yes (or no). The game's script calls it in 3 places, among them A Tool for the Wielding (event bp2_yearly.0661), bp2_yearly_0601_neutral_trigger (local trigger) and raise_diarch_opinion_with_loyalty_update_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Loyalty more than 25
- Loyalty less than 75
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
diarch_has_situational_loyalty_trigger = {
diarch_loyalty > diarch_loyalty_visibly_disloyal_threshold
diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_has_situational_loyalty_trigger.
Events (1)
- A Tool for the Wielding
bp2_yearly.0661
Scripted triggers inside an event file (1)
- bp2_yearly_0601_neutral_trigger
Scripted effects (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.