CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

diarch_has_situational_loyalty_trigger

diarch_has_situational_loyalty_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 150 (4 lines). No parameters.

diarch_has_situational_loyalty_trigger is a scripted trigger in Crusader Kings III, written at line 150 of its file. It takes no parameters: diarch_has_situational_loyalty_trigger = yes (or no). The game's script calls it in 3 places, among them A Tool for the Wielding (event bp2_yearly.0661), bp2_yearly_0601_neutral_trigger (local trigger) and raise_diarch_opinion_with_loyalty_update_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • Loyalty more than 25
  • Loyalty less than 75

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
diarch_has_situational_loyalty_trigger = {
	diarch_loyalty > diarch_loyalty_visibly_disloyal_threshold
	diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_has_situational_loyalty_trigger.

Events (1)

Scripted triggers inside an event file (1)

  • bp2_yearly_0601_neutral_trigger

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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