Scripted trigger
diarch_coup_attempt_grabbable_kingdom_guts_trigger
diarch_coup_attempt_grabbable_kingdom_guts_trigger = { TARGET = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 813 (9 lines). Parameters: $TARGET$.
diarch_coup_attempt_grabbable_kingdom_guts_trigger is a scripted trigger in Crusader Kings III, written at line 813 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them diarch_coup_attempt_take_titles_effect (local effect) and diarch_coup_attempt_grabbable_kingdom_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Title tier exactly Kingdom
- Is not the Head of Faith
- Any de jure county › Their holder: Any liege or above:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
diarch_coup_attempt_grabbable_kingdom_guts_trigger = {
tier = tier_kingdom
is_head_of_faith = no
any_de_jure_county = {
holder = {
any_liege_or_above = { this = $TARGET$ }
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_coup_attempt_grabbable_kingdom_guts_trigger.
Scripted effects inside an event file (1)
- diarch_coup_attempt_take_titles_effect
Scripted triggers (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.