Scripted trigger
diarch_callable_in_internal_war_trigger
diarch_callable_in_internal_war_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 155 (11 lines). No parameters.
diarch_callable_in_internal_war_trigger is a scripted trigger in Crusader Kings III, written at line 155 of its file. It takes no parameters: diarch_callable_in_internal_war_trigger = yes (or no). The game's script calls it in 1 place, among them Call to War (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
One of these
using_cb = peasant_waror
using_cb = populist_waror
primary_attacker = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
diarch_callable_in_internal_war_trigger = {
OR = {
# CBs where the liege doesn't (necessarily) control an internal attacker.
using_cb = peasant_war
using_cb = populist_war
# All other internal CBs.
primary_attacker = {
any_liege_or_above = { this = scope:actor }
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_callable_in_internal_war_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.