CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

diarch_callable_in_internal_war_trigger

diarch_callable_in_internal_war_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 155 (11 lines). No parameters.

diarch_callable_in_internal_war_trigger is a scripted trigger in Crusader Kings III, written at line 155 of its file. It takes no parameters: diarch_callable_in_internal_war_trigger = yes (or no). The game's script calls it in 1 place, among them Call to War (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • One of these

    • using_cb = peasant_war
    • or

      using_cb = populist_war
    • or

      primary_attacker = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
diarch_callable_in_internal_war_trigger = {
	OR = {
		# CBs where the liege doesn't (necessarily) control an internal attacker.
		using_cb = peasant_war
		using_cb = populist_war
		# All other internal CBs.
		primary_attacker = {
			any_liege_or_above = { this = scope:actor }
		}
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_callable_in_internal_war_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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