Scripted trigger
current_season_trigger
current_season_trigger = { SEASON = … }game/common/scripted_triggers/00_weather_triggers.txt, line 149 (3 lines). Parameters: $SEASON$.
current_season_trigger is a scripted trigger in Crusader Kings III, written at line 149 of its file. A call passes 1 parameter: SEASON. The game's script calls it in 9 places, among them A Hunter in the Making (event pet_animal.3060), Flattery in Bloom (event az_tour.0007) and Nest Sighting (event mpo_events_ariana.0001). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
current_season_trigger = {
current_season_$SEASON$ = yes
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls current_season_trigger.
Events (6)
- A Hunter in the Making
pet_animal.3060 - Flattery in Bloom
az_tour.0007 - Nest Sighting
mpo_events_ariana.0001 - Petitioners
guest_intent_coronation_events.0100 - Travel: The Golden Flock
travel_events_mpo.0001 - Unexpected Developments
mpo_decisions_events.0202
Customizable localization (3)
- GetSeason
- GetSeasonAdj
- TerrainStruggleLoc
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.