CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

current_season_hot_season

current_season_hot_season = yes

game/common/scripted_triggers/00_weather_triggers.txt, line 484 (14 lines). No parameters.

current_season_hot_season is a scripted trigger in Crusader Kings III, written at line 484 of its file. It takes no parameters: current_season_hot_season = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
current_season_hot_season = {
	OR = {
		AND = {
			location = {
				OR = {
					geographical_region = seasonal_region_east_africa
					geographical_region = seasonal_region_west_africa
				}
			}
			current_season_rainy_season = yes
		}
		current_season_summer = yes
	}
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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