Scripted trigger
current_season_hot_season
current_season_hot_season = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 484 (14 lines). No parameters.
current_season_hot_season is a scripted trigger in Crusader Kings III, written at line 484 of its file. It takes no parameters: current_season_hot_season = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
One of these
All of these
- Their location:
One of these
- Is in the seasonal region east africa region
or
Is in the seasonal region west africa region
current_season_rainy_season = yes
- Their location:
or
current_season_summer = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
current_season_hot_season = {
OR = {
AND = {
location = {
OR = {
geographical_region = seasonal_region_east_africa
geographical_region = seasonal_region_west_africa
}
}
current_season_rainy_season = yes
}
current_season_summer = yes
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.