CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_uses_frequent_winter_transportation_trigger

culture_uses_frequent_winter_transportation_trigger = yes

game/common/scripted_triggers/00_weather_triggers.txt, line 14 (10 lines). No parameters.

culture_uses_frequent_winter_transportation_trigger is a scripted trigger in Crusader Kings III, written at line 14 of its file. It takes no parameters: culture_uses_frequent_winter_transportation_trigger = yes (or no). The game's script calls it in 3 places, among them … Tithe (event ep3_laamp_flavour_ewan.4041), A Novel Challenge (event fp1_yearly.0661) and The … Family on Ice (event fp1_yearly.0531). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
culture_uses_frequent_winter_transportation_trigger = {
	culture = {
		OR = {
			has_cultural_pillar = heritage_balto_finnic
			has_cultural_pillar = heritage_north_germanic
			# We exclude Normans as being pretty distant from this part of their heritage.
			has_cultural_parameter = winter_trait_bonuses
		}
	}
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_uses_frequent_winter_transportation_trigger.

Events (3)

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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