CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_uses_county_dynasty_names_only_branch_trigger

culture_uses_county_dynasty_names_only_branch_trigger = yes

game/common/scripted_triggers/00_dynasty_triggers.txt, line 176 (6 lines). No parameters.

culture_uses_county_dynasty_names_only_branch_trigger is a scripted trigger in Crusader Kings III, written at line 176 of its file. It takes no parameters: culture_uses_county_dynasty_names_only_branch_trigger = yes (or no). The game's script calls it in 1 place, among them create_cadet_house_with_name_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_dynasty_triggers.txt.

What it checks

  • One of these

    • has_name_list = name_list_malay

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
culture_uses_county_dynasty_names_only_branch_trigger = {
	OR = {
		# Malaysia
		has_name_list = name_list_malay
	}
}

As written in game/common/scripted_triggers/00_dynasty_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_uses_county_dynasty_names_only_branch_trigger.

Source: game/common/scripted_triggers/00_dynasty_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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