CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_uses_barony_dynasty_names_trigger

culture_uses_barony_dynasty_names_trigger = yes

game/common/scripted_triggers/00_dynasty_triggers.txt, line 143 (16 lines). No parameters.

culture_uses_barony_dynasty_names_trigger is a scripted trigger in Crusader Kings III, written at line 143 of its file. It takes no parameters: culture_uses_barony_dynasty_names_trigger = yes (or no). The game's script calls it in 2 places, among them on_dynasty_created (on action) and create_cadet_house_with_name_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_dynasty_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
culture_uses_barony_dynasty_names_trigger = {
	OR = {
		# Vietnam
		has_cultural_pillar = heritage_viet
		has_name_list = name_list_vietnamese
		# China
		has_cultural_pillar = heritage_chinese
		has_name_list = name_list_han
		# Korea
		has_cultural_pillar = heritage_korean
		has_name_list = name_list_korean
		# Buyeo
		has_cultural_pillar = heritage_buyeo
		has_name_list = name_list_balhae
	}
}

As written in game/common/scripted_triggers/00_dynasty_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_uses_barony_dynasty_names_trigger.

On actions (the game's own hooks) (1)

  • on_dynasty_created

Source: game/common/scripted_triggers/00_dynasty_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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