Scripted trigger
culture_not_warlike_trigger
culture_not_warlike_trigger = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 105 (88 lines). No parameters.
culture_not_warlike_trigger is a scripted trigger in Crusader Kings III, written at line 105 of its file. It takes no parameters: culture_not_warlike_trigger = yes (or no). The game's script calls it in 1 place, among them Pacifists (tradition). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (88 lines of game script)
culture_not_warlike_trigger = {
custom_description = {
text = culture_not_warlike_trigger_desc
NOR = {
culture_tradition:tradition_winter_warriors = { is_in_list = traits }
culture_tradition:tradition_forest_fighters = { is_in_list = traits }
culture_tradition:tradition_mountaineers = { is_in_list = traits }
culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
culture_tradition:tradition_highland_warriors = { is_in_list = traits }
culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
culture_tradition:tradition_quarrelsome = { is_in_list = traits }
culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
culture_tradition:tradition_hunters = { is_in_list = traits }
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
culture_tradition:tradition_martial_admiration = { is_in_list = traits }
culture_tradition:tradition_tgp_bushido = { is_in_list = traits }
culture_tradition:tradition_tgp_defiant_ambushers = { is_in_list = traits }
culture_tradition:tradition_tgp_warrior_monks = { is_in_list = traits }
culture_tradition:tradition_tgp_art_of_war = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_winter_warriors_desc
NOT = {
culture_tradition:tradition_winter_warriors = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_forest_fighter_desc
NOT = {
culture_tradition:tradition_forest_fighters = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_mountaineers_desc
NOT = {
culture_tradition:tradition_mountaineers = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_warriors_of_the_dry_desc
NOT = {
culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_highland_warriors_desc
NOT = {
culture_tradition:tradition_highland_warriors = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_jungle_warriors_desc
NOT = {
culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_quarrelsome_desc
NOT = {
culture_tradition:tradition_quarrelsome = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_malleable_invaders_desc
NOT = {
culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_hunters_desc
NOT = {
culture_tradition:tradition_hunters = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_warrior_culture_desc
NOT = {
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_martial_admiration_desc
NOT = {
culture_tradition:tradition_martial_admiration = { is_in_list = traits }
}
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_not_warlike_trigger.
Cultural traditions (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.