Scripted trigger
culture_is_not_historical_hybrid_trigger
culture_is_not_historical_hybrid_trigger = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 212 (16 lines). No parameters.
culture_is_not_historical_hybrid_trigger is a scripted trigger in Crusader Kings III, written at line 212 of its file. It takes no parameters: culture_is_not_historical_hybrid_trigger = yes (or no). The game's script calls it in 2 places, among them ai_cultural_hybridization_interaction (interaction) and Cultural Intermingling (event culture_emergence_events.0001). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (16 lines of game script)
culture_is_not_historical_hybrid_trigger = {
#Used to tell if a hybrid culture is one of the historical hybrids or not, mainly in checks for AI hybridization checks related to game rules.
#Expects to be used in culture scope
NOR = {
this = culture:norman
this = culture:maghrebi
this = culture:gaelic
this = culture:anglo_saxon
this = culture:scottish
this = culture:andalusian
this = culture:catalan
this = culture:english
this = culture:sicilian
this = culture:cisalpine
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_is_not_historical_hybrid_trigger.
Character interactions (1)
- ai_cultural_hybridization_interaction
Events (1)
- Cultural Intermingling
culture_emergence_events.0001
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.