Scripted trigger
culture_has_west_african_heritage_pillar_trigger
culture_has_west_african_heritage_pillar_trigger = yesgame/common/scripted_triggers/00_cultural_heritage_triggers.txt, line 125 (12 lines). No parameters.
culture_has_west_african_heritage_pillar_trigger is a scripted trigger in Crusader Kings III, written at line 125 of its file. It takes no parameters: culture_has_west_african_heritage_pillar_trigger = yes (or no). The game's script calls it in 1 place, among them culture_has_african_heritage_pillar_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
What it checks
- Their culture:
One of these
- The Culture has the Akan Cultural Pillar
or
The Culture has the Sahelian Cultural Pillaror
The Culture has the Senegambian Cultural Pillaror
The Culture has the Guinean Uplander Cultural Pillaror
The Culture has the Niger Delta Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
culture_has_west_african_heritage_pillar_trigger = {
culture = {
OR = {
has_cultural_pillar = heritage_akan
has_cultural_pillar = heritage_akan
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_west_african
has_cultural_pillar = heritage_yoruba
}
}
}As written in game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_west_african_heritage_pillar_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_heritage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.