Scripted trigger
culture_has_heavy_cavalry_maa
culture_has_heavy_cavalry_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 305 (12 lines). No parameters.
culture_has_heavy_cavalry_maa is a scripted trigger in Crusader Kings III, written at line 305 of its file. It takes no parameters: culture_has_heavy_cavalry_maa = yes (or no). The game's script calls it in 18 places, among them Adaptive Skirmishers (tradition), Audacious Cadets (tradition) and Defensive Tactics (tradition). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their Culture has the Can recruit Kataphraktoi as Men-at-Arms Tradition
or
Their Culture has the Can recruit Monaspa as Men-at-Arms Traditionor
Their Culture has the Can recruit Tarkhans as Men-at-Arms Traditionor
Their Culture has the Can recruit Conrois as Men-at-Arms Traditionor
Their Culture has the Can recruit Cataphract Archers as Men-at-Arms Traditionor
has_innovation = innovation_tiefutuor
Their Culture has the Can recruit Black-Armored Cavalry as Men-at-Arms Traditionor
has_innovation = innovation_valets
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
culture_has_heavy_cavalry_maa = {
OR = {
has_cultural_parameter = unlock_maa_cataphract
has_cultural_parameter = unlock_maa_monaspa
has_cultural_parameter = unlock_maa_tarkhan
has_cultural_parameter = unlock_maa_conrois
has_cultural_parameter = unlock_maa_cataphract_archers
has_innovation = innovation_tiefutu
has_cultural_parameter = unlock_maa_black_armor_cavalry
has_innovation = innovation_valets #Gendarme - Later Era MAA
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_heavy_cavalry_maa.
Cultural traditions (9)
Events (3)
- Conqueror: Bolstered Ranks
conqueror.1100 - Interservice Rivalry
ep1_flavor.2020 - Martial Exercise
ep1_flavor.2000
Scripted effects inside an event file (1)
- ep1_flavor_2000_type_effect
Scripted effects (1)
Scripted triggers (1)
Script values (1)
- culture_ai_weight_heavy_cavalry
Scripted modifiers (AI weights) (2)
- ai_compensate_heavy_cavalry_modifier
- ai_heavy_cavalry_modifier
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.