Scripted trigger
culture_has_east_african_heritage_pillar_trigger
culture_has_east_african_heritage_pillar_trigger = yesgame/common/scripted_triggers/00_cultural_heritage_triggers.txt, line 137 (9 lines). No parameters.
culture_has_east_african_heritage_pillar_trigger is a scripted trigger in Crusader Kings III, written at line 137 of its file. It takes no parameters: culture_has_east_african_heritage_pillar_trigger = yes (or no). The game's script calls it in 1 place, among them culture_has_african_heritage_pillar_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
What it checks
- Their culture:
One of these
- The Culture has the Bantu Cultural Pillar
or
The Culture has the East African Cultural Pillaror
The Culture has the Horn African Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
culture_has_east_african_heritage_pillar_trigger = {
culture = {
OR = {
has_cultural_pillar = heritage_bantu
has_cultural_pillar = heritage_east_african
has_cultural_pillar = heritage_somalian
}
}
}As written in game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_east_african_heritage_pillar_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_heritage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.