Scripted trigger
culture_has_central_european_heritage_pillar_trigger
culture_has_central_european_heritage_pillar_trigger = yesgame/common/scripted_triggers/00_cultural_heritage_triggers.txt, line 224 (12 lines). No parameters.
culture_has_central_european_heritage_pillar_trigger is a scripted trigger in Crusader Kings III, written at line 224 of its file. It takes no parameters: culture_has_central_european_heritage_pillar_trigger = yes (or no). The game's script calls it in 1 place, among them culture_has_european_heritage_pillar_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
What it checks
- Their culture:
One of these
- The Culture has the Magyar Cultural Pillar
or
The Culture has the West Slavic Cultural Pillaror
The Culture has the Central Germanic Cultural Pillaror
The Culture has the Frankish Cultural Pillaror
The Culture has the Israelite Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
culture_has_central_european_heritage_pillar_trigger = {
culture = {
OR = {
has_cultural_pillar = heritage_magyar
has_cultural_pillar = heritage_west_slavic
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_israelite
has_cultural_pillar = heritage_israelite
}
}
}As written in game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_central_european_heritage_pillar_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_heritage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.