Scripted trigger
culture_has_archer_maa
culture_has_archer_maa = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 242 (11 lines). No parameters.
culture_has_archer_maa is a scripted trigger in Crusader Kings III, written at line 242 of its file. It takes no parameters: culture_has_archer_maa = yes (or no). The game's script calls it in 11 places, among them Adaptive Skirmishers (tradition), Defensive Tactics (tradition) and Formation Fighting Experts (tradition). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their Culture has the Can recruit Nile Archers as Men-at-Arms Tradition
or
Their Culture has the Can recruit Bush Hunters as Men-at-Arms Traditionor
Their Culture has the Can recruit Metsänvartija as Men-at-Arms Traditionor
Their Culture has the Can recruit Maturkan Warriors as Men-at-Arms Traditionor
Their Culture has the Can recruit Longbowmen as Men-at-Arms Traditionor
has_innovation = innovation_repeating_crossbowor
has_innovation = innovation_bamboo_bows
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
culture_has_archer_maa = {
OR = {
has_cultural_parameter = unlock_maa_archers_of_the_nile
has_cultural_parameter = unlock_maa_bush_hunter
has_cultural_parameter = unlock_maa_metsanvartija
has_cultural_parameter = unlock_maa_maturkan_warriors
has_cultural_parameter = unlock_maa_longbowmen
has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers
has_innovation = innovation_bamboo_bows #Paiks
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_archer_maa.
Cultural traditions (3)
Events (3)
- Conqueror: Bolstered Ranks
conqueror.1100 - Interservice Rivalry
ep1_flavor.2020 - Martial Exercise
ep1_flavor.2000
Scripted effects inside an event file (1)
- ep1_flavor_2000_type_effect
Scripted effects (1)
Scripted triggers (1)
Script values (1)
- culture_ai_weight_archers
Scripted modifiers (AI weights) (1)
- ai_archer_modifier
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.