Scripted trigger
court_position_martial_trigger
court_position_martial_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 376 (14 lines). Parameters: $EMPLOYER$.
court_position_martial_trigger is a scripted trigger in Crusader Kings III, written at line 376 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 1 place, among them hold_court_8050_knight_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
court_position_can_be_combatant_tt_trigger = { EMPLOYER = $EMPLOYER$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
court_position_martial_trigger = {
court_position_can_be_combatant_tt_trigger = { EMPLOYER = $EMPLOYER$ }
OR = {
number_of_commander_traits > 0
has_trait = brave
prowess >= mediocre_skill_rating
has_trait = viking
has_trait = varangian
has_trait = berserker
has_trait = shieldmaiden
has_trait = lifestyle_blademaster
has_trait = education_martial_prowess
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_position_martial_trigger.
Scripted triggers inside an event file (1)
- hold_court_8050_knight_trigger
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.