CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

court_position_martial_trigger

court_position_martial_trigger = { EMPLOYER = … }

game/common/scripted_triggers/00_court_position_triggers.txt, line 376 (14 lines). Parameters: $EMPLOYER$.

court_position_martial_trigger is a scripted trigger in Crusader Kings III, written at line 376 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 1 place, among them hold_court_8050_knight_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
court_position_martial_trigger = {
	court_position_can_be_combatant_tt_trigger = { EMPLOYER = $EMPLOYER$ }
	OR = {
		number_of_commander_traits > 0
		has_trait = brave
		prowess >= mediocre_skill_rating
		has_trait = viking
		has_trait = varangian
		has_trait = berserker
		has_trait = shieldmaiden
		has_trait = lifestyle_blademaster
		has_trait = education_martial_prowess
	}
}

As written in game/common/scripted_triggers/00_court_position_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_position_martial_trigger.

Scripted triggers inside an event file (1)

  • hold_court_8050_knight_trigger

Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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