Scripted trigger
court_position_inner_circle_revoke_trigger
court_position_inner_circle_revoke_trigger = { POS = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 1245 (8 lines). Parameters: $POS$.
court_position_inner_circle_revoke_trigger is a scripted trigger in Crusader Kings III, written at line 1245 of its file. A call passes 1 parameter: POS. The game's script calls it in 1 place, among them free_court_position_revoke_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
The comment above it in the file
Sadly we cannot use court_position_inner_circle_salary_trigger since it's made to use scope:liege that is not given in the revoke block
What it checks
- Their dynasty: The Dynasty has the Inner Circle Legacy
- Employs a … court position
- Any court position holder:
house ?= prev.house
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
court_position_inner_circle_revoke_trigger = {
dynasty ?= { has_dynasty_perk = fp2_coterie_legacy_1 }
employs_court_position = $POS$_court_position
any_court_position_holder = {
type = $POS$_court_position
house ?= prev.house
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_position_inner_circle_revoke_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.