Scripted trigger
court_physician_validity_trigger
court_physician_validity_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 494 (4 lines). Parameters: $EMPLOYER$.
court_physician_validity_trigger is a scripted trigger in Crusader Kings III, written at line 494 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 2 places, among them Scout for Talent: A Willing Follower (event ep3_travel_option_events.0001) and Shave and a Haircut (event bp3_journey.1200). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }- Is not landed
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
court_physician_validity_trigger = {
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
is_landed = no
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_physician_validity_trigger.
Events (2)
- Scout for Talent: A Willing Follower
ep3_travel_option_events.0001 - Shave and a Haircut
bp3_journey.1200
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.