Scripted trigger
court_chaplain_endorse_override_trigger
court_chaplain_endorse_override_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 198 (13 lines). No parameters.
court_chaplain_endorse_override_trigger is a scripted trigger in Crusader Kings III, written at line 198 of its file. It takes no parameters: court_chaplain_endorse_override_trigger = yes (or no). The game's script calls it in 4 places, among them Not endorsed by your Realm Priest (important action), Not endorsed by your Realm Priest (important action) and Ecclesiastical Lease (lease contracts). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
If
a check the game hides
Then
One of these
scope:ruler:has_strong_hook = scope:lessee
or
puppeteer ?= scope:ruler
Otherwise
- Their liege:
has_strong_hook = prev
puppeteer ?= liege
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
court_chaplain_endorse_override_trigger = {
trigger_if = {
limit = { exists = scope:ruler }
OR = {
scope:ruler = { has_strong_hook = scope:lessee }
puppeteer ?= scope:ruler
}
}
trigger_else = {
liege = { has_strong_hook = prev }
puppeteer ?= liege
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_chaplain_endorse_override_trigger.
Important actions (2)
- Not endorsed by your Realm Priest
- Not endorsed by your Realm Priest
Lease contracts (2)
- Ecclesiastical Lease
- Theocratic Lease
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.