Scripted trigger
court_brahmin_validity_trigger
court_brahmin_validity_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 485 (8 lines). Parameters: $EMPLOYER$.
court_brahmin_validity_trigger is a scripted trigger in Crusader Kings III, written at line 485 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 2 places, among them Court Brahmin (court position) and A Brahmin at Court (event tgp_east_asia_decision_events.0200). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }One of these
- Their religion is Buddhism
or
Their religion is Hinduism
- Learning at least 12
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
court_brahmin_validity_trigger = {
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
OR = {
has_religion = religion:buddhism_religion
has_religion = religion:hinduism_religion
}
learning >= 12
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_brahmin_validity_trigger.
Court positions (1)
Events (1)
- A Brahmin at Court
tgp_east_asia_decision_events.0200
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.