Scripted trigger
county_has_any_special_mine_building_trigger
county_has_any_special_mine_building_trigger = yesgame/common/scripted_triggers/00_economic_triggers.txt, line 18 (65 lines). No parameters.
county_has_any_special_mine_building_trigger is a scripted trigger in Crusader Kings III, written at line 18 of its file. It takes no parameters: county_has_any_special_mine_building_trigger = yes (or no). The game's script calls it in 1 place, among them The Iron and Golden King (achievement). Patch 1.20.1.2, from game/common/scripted_triggers/00_economic_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (65 lines of game script)
county_has_any_special_mine_building_trigger = {
has_building_with_flag = special_mine
#OR = {
# # Rammelsberg Mines
# has_building_or_higher = rammelsberg_mines_01
# # Kutna_hora Mines
# has_building_or_higher = kutna_hora_mines_01
# # Kremnica Mines
# has_building_or_higher = kremnica_mines_01
# # Falun Mines
# has_building_or_higher = falun_mines_01
# # Schwaz Mines
# has_building_or_higher = schwaz_mines_01
# # Argentiera Mines
# has_building_or_higher = argentiera_mines_01
# # Kollur Mines
# has_building_or_higher = kollur_mines_01
# # Siderokausia Mines
# has_building_or_higher = siderokausia_mines_01
# # Mali Mines
# has_building_or_higher = mali_mines_01
# # Konasamudram Mines
# has_building_or_higher = konasamudram_mines_01
# # Dean Mines
# has_building_or_higher = dean_mines_01
# # Phnom Dek Mines
# has_building_or_higher = phnom_dek_mines_01
# # Zawar Mines
# has_building_or_higher = zawar_mines_01
# # Takkeda Mines
# has_building_or_higher = takkeda_mines_01
# # Khetri Mines
# has_building_or_higher = khetri_mines_01
# # Taghaza Mines
# has_building_or_higher = taghaza_mines_01
# # Ijil Mines
# has_building_or_higher = ijil_mines_01
# # Turda Mines
# has_building_or_higher = turda_mines_01
# # Phocaea Mines
# has_building_or_higher = phocaea_mines_01
# # Pansjhir Mines
# has_building_or_higher = pansjhir_mines_01
# # Trepca Mines
# has_building_or_higher = trepca_mines_01
# # Rudnik Mines
# has_building_or_higher = rudnik_mines_01
# # Cevennes Mines
# has_building_or_higher = cevennes_mines_01
# # Allaq Mines
# has_building_or_higher = allaq_mines_01
# # Verespatak Mines
# has_building_or_higher = verespatak_mines_01
# # Nishapur Mines
# has_building_or_higher = nishapur_mines_01
# # Srebrenica Mines
# has_building_or_higher = srebrenica_mines_01
# # Ratnapura Mines
# has_building_or_higher = ratnapura_mines_01
# # Sar i Sang Mines
# has_building_or_higher = sar_i_sang_mines_01
# # Mogok Valley Mines
# has_building_or_higher = mogok_mines_01
#}
}As written in game/common/scripted_triggers/00_economic_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls county_has_any_special_mine_building_trigger.
Achievements (1)
Source: game/common/scripted_triggers/00_economic_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.