CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

county_has_any_special_mine_building_trigger

county_has_any_special_mine_building_trigger = yes

game/common/scripted_triggers/00_economic_triggers.txt, line 18 (65 lines). No parameters.

county_has_any_special_mine_building_trigger is a scripted trigger in Crusader Kings III, written at line 18 of its file. It takes no parameters: county_has_any_special_mine_building_trigger = yes (or no). The game's script calls it in 1 place, among them The Iron and Golden King (achievement). Patch 1.20.1.2, from game/common/scripted_triggers/00_economic_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (65 lines of game script)
county_has_any_special_mine_building_trigger = {
	has_building_with_flag = special_mine
	#OR = {
	#	# Rammelsberg Mines
	#	has_building_or_higher = rammelsberg_mines_01
	#	# Kutna_hora Mines
	#	has_building_or_higher = kutna_hora_mines_01
	#	# Kremnica Mines
	#	has_building_or_higher = kremnica_mines_01
	#	# Falun Mines
	#	has_building_or_higher = falun_mines_01
	#	# Schwaz Mines
	#	has_building_or_higher = schwaz_mines_01
	#	# Argentiera Mines
	#	has_building_or_higher = argentiera_mines_01
	#	# Kollur Mines
	#	has_building_or_higher = kollur_mines_01
	#	# Siderokausia Mines
	#	has_building_or_higher = siderokausia_mines_01
	#	# Mali Mines
	#	has_building_or_higher = mali_mines_01
	#	# Konasamudram Mines
	#	has_building_or_higher = konasamudram_mines_01
	#	# Dean Mines
	#	has_building_or_higher = dean_mines_01
	#	# Phnom Dek Mines
	#	has_building_or_higher = phnom_dek_mines_01
	#	# Zawar Mines
	#	has_building_or_higher = zawar_mines_01
	#	# Takkeda Mines
	#	has_building_or_higher = takkeda_mines_01
	#	# Khetri Mines
	#	has_building_or_higher = khetri_mines_01
	#	# Taghaza Mines
	#	has_building_or_higher = taghaza_mines_01
	#	# Ijil Mines
	#	has_building_or_higher = ijil_mines_01
	#	# Turda Mines
	#	has_building_or_higher = turda_mines_01
	#	# Phocaea Mines
	#	has_building_or_higher = phocaea_mines_01
	#	# Pansjhir Mines
	#	has_building_or_higher = pansjhir_mines_01
	#	# Trepca Mines
	#	has_building_or_higher = trepca_mines_01
	#	# Rudnik Mines
	#	has_building_or_higher = rudnik_mines_01
	#	# Cevennes Mines
	#	has_building_or_higher = cevennes_mines_01
	#	# Allaq Mines
	#	has_building_or_higher = allaq_mines_01
	#	# Verespatak Mines
	#	has_building_or_higher = verespatak_mines_01
	#	# Nishapur Mines
	#	has_building_or_higher = nishapur_mines_01
	#	# Srebrenica Mines
	#	has_building_or_higher = srebrenica_mines_01
	#	# Ratnapura Mines
	#	has_building_or_higher = ratnapura_mines_01
	#	# Sar i Sang Mines
	#	has_building_or_higher = sar_i_sang_mines_01
	#	# Mogok Valley Mines
	#	has_building_or_higher = mogok_mines_01
	#}
}

As written in game/common/scripted_triggers/00_economic_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls county_has_any_special_mine_building_trigger.

Achievements (1)

Source: game/common/scripted_triggers/00_economic_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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