Scripted trigger
county_can_join_popular_faction_trigger
county_can_join_popular_faction_trigger = { FACTION = … }game/common/scripted_triggers/00_faction_triggers.txt, line 212 (6 lines). Parameters: $FACTION$.
county_can_join_popular_faction_trigger is a scripted trigger in Crusader Kings III, written at line 212 of its file. A call passes 1 parameter: FACTION. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.
What it checks
One of these
NOT = { faith = $FACTION$.faction_target.faith }or
NOT = { culture = $FACTION$.faction_target.culture }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
county_can_join_popular_faction_trigger = {
OR = {
NOT = { faith = $FACTION$.faction_target.faith }
NOT = { culture = $FACTION$.faction_target.culture }
}
}As written in game/common/scripted_triggers/00_faction_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.