CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

county_can_join_popular_faction_trigger

county_can_join_popular_faction_trigger = { FACTION = … }

game/common/scripted_triggers/00_faction_triggers.txt, line 212 (6 lines). Parameters: $FACTION$.

county_can_join_popular_faction_trigger is a scripted trigger in Crusader Kings III, written at line 212 of its file. A call passes 1 parameter: FACTION. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.

What it checks

  • One of these

    • NOT = { faith = $FACTION$.faction_target.faith }
    • or

      NOT = { culture = $FACTION$.faction_target.culture }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
county_can_join_popular_faction_trigger = {
	OR = {
		NOT = { faith = $FACTION$.faction_target.faith }
		NOT = { culture = $FACTION$.faction_target.culture }
	}	
}

As written in game/common/scripted_triggers/00_faction_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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