Scripted trigger
councillor_loyalty_trigger
councillor_loyalty_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 348 (32 lines). No parameters.
councillor_loyalty_trigger is a scripted trigger in Crusader Kings III, written at line 348 of its file. It takes no parameters: councillor_loyalty_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (32 lines of game script)
councillor_loyalty_trigger = {
weighted_calc_true_if = {
amount >= 50
20 = {
NOT = { has_trait = ambitious }
}
20 = {
opinion = {
target = liege
value > 0
}
}
20 = {
opinion = {
target = liege
value > 20
}
}
20 = {
opinion = {
target = liege
value > 40
}
}
20 = {
opinion = {
target = liege
value > 60
}
}
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.