CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

councillor_loyalty_trigger

councillor_loyalty_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 348 (32 lines). No parameters.

councillor_loyalty_trigger is a scripted trigger in Crusader Kings III, written at line 348 of its file. It takes no parameters: councillor_loyalty_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (32 lines of game script)
councillor_loyalty_trigger = {
	weighted_calc_true_if = {
		amount >= 50
		20 = {
			NOT = { has_trait = ambitious }
		}
		20 = {
			opinion = {
				target = liege
				value > 0
			}
		}
		20 = {
			opinion = {
				target = liege
				value > 20
			}
		}
		20 = {
			opinion = {
				target = liege
				value > 40
			}
		}
		20 = {
			opinion = {
				target = liege
				value > 60
			}
		}
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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