Scripted trigger
councillor_liege_has_family_business_bonus
councillor_liege_has_family_business_bonus = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 1333 (6 lines). No parameters.
councillor_liege_has_family_business_bonus is a scripted trigger in Crusader Kings III, written at line 1333 of its file. It takes no parameters: councillor_liege_has_family_business_bonus = yes (or no). The game's script calls it in 59 places, among them Bestow Royal Favor (council task), Collect Taxes (council task) and Convince De Jure Territory (council task). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
- scope:councillor_liege.culture: Their Culture has the Base progress and Skill impact on Councillor Tasks is increased by +10% for Close Family members Tradition
scope:councillor:is_close_family_of = scope:councillor_liege
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
councillor_liege_has_family_business_bonus = {
scope:councillor_liege.culture ?= { has_cultural_parameter = close_family_better_councillors }
scope:councillor ?= {
is_close_family_of = scope:councillor_liege
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls councillor_liege_has_family_business_bonus.
Council tasks (28)
- Bestow Royal Favor
- Collect Taxes
- Convince De Jure Territory
- Disrupt Schemes
- Domestic Affairs
- Domestic Affairs
22 more
- Domestic Affairs
- Domestic Affairs
- Domestic Affairs
- Fabricate Claim on County
- Find Secrets
- Foreign Affairs
- Increase Control
- Increase Control
- Increase Control
- Increase Control
- Increase Control in County
- Increase Development in County
- Justify Rule
- Lead Troops
- Manage Royal Guards
- Manage Talent
- Organize Army
- Promote Cultural Acceptance
- Religious Relations
- Support Great Projects
- Support Schemes
- Train Commanders
Script values (31)
- chancellor_bestow_favor_prestige_gain_family_business_modifier
- chancellor_bestow_royal_favor_opinion_gain_family_business_bonus
- chancellor_domestic_affairs_opinion_max
- chancellor_domestic_affairs_tyranny_family_business_bonus
- chancellor_foreign_affairs_opinion_max
- chancellor_foreign_affairs_prestige_gain_family_business_modifier
25 more
- chancellor_integrate_title_contextual_bonuses
- court_chaplain_conversion_contextual_bonuses
- court_chaplain_religious_relations_family_business_bonus_modifier
- court_chaplain_religious_relations_opinion_max
- marshal_increase_control_total
- marshal_manage_guards_max_family_business_bonus
- marshal_organize_levies_family_business_bonus
- marshal_organize_levies_maintenance_family_business_bonus
- marshal_train_commanders_monthly_chance_value
- spymaster_disrupt_schemes_family_business_discovery_modifier_scale
- spymaster_disrupt_schemes_family_business_modifier_scale
- spymaster_espionage_family_business_bonus
- spymaster_espionage_success_chance_family_business_bonus
- steward_collect_taxes_scale_tooltip_total
- steward_develop_county_total
- steward_promote_culture_contextual_bonuses
- task_accept_culture_progress
- task_accept_culture_total_base_value
- task_great_projects_family_business_bonus_value
- task_justify_rule_family_business_bonus_value
- task_justify_rule_tyranny_family_business_bonus_value
- task_lead_troops_family_business_bonus_value
- task_lead_troops_mult_family_business_bonus_value
- task_manage_talent_family_business_bonus_value
- task_manage_talent_opinion_family_business_bonus_value
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.