CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

councillor_liege_has_consulted_house_bonus

councillor_liege_has_consulted_house_bonus = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 1340 (4 lines). No parameters.

councillor_liege_has_consulted_house_bonus is a scripted trigger in Crusader Kings III, written at line 1340 of its file. It takes no parameters: councillor_liege_has_consulted_house_bonus = yes (or no). The game's script calls it in 45 places, among them Bestow Royal Favor (council task), Collect Taxes (council task) and Convince De Jure Territory (council task). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
councillor_liege_has_consulted_house_bonus = {
	scope:councillor_liege ?= { has_character_flag = fp3_consulted_house }
	scope:councillor.house ?= scope:councillor_liege.house
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls councillor_liege_has_consulted_house_bonus.

Council tasks (24)

  • Bestow Royal Favor
  • Collect Taxes
  • Convince De Jure Territory
  • Disrupt Schemes
  • Domestic Affairs
  • Domestic Affairs
18 more
  • Domestic Affairs
  • Domestic Affairs
  • Domestic Affairs
  • Fabricate Claim on County
  • Find Secrets
  • Foreign Affairs
  • Increase Control
  • Increase Control
  • Increase Control
  • Increase Control
  • Increase Control in County
  • Increase Development in County
  • Manage Royal Guards
  • Organize Army
  • Promote Cultural Acceptance
  • Religious Relations
  • Support Schemes
  • Train Commanders

Script values (21)

  • chancellor_bestow_favor_prestige_gain_consulted_house_modifier
  • chancellor_bestow_royal_favor_opinion_gain_consulted_house_bonus
  • chancellor_domestic_affairs_opinion_max
  • chancellor_domestic_affairs_tyranny_consulted_house_bonus
  • chancellor_foreign_affairs_opinion_max
  • chancellor_foreign_affairs_prestige_gain_consulted_house_modifier
15 more
  • chancellor_integrate_title_contextual_bonuses
  • court_chaplain_conversion_contextual_bonuses
  • court_chaplain_religious_relations_consulted_house_bonus_modifier
  • court_chaplain_religious_relations_opinion_max
  • marshal_manage_guards_max_consulted_house_bonus
  • marshal_organize_levies_consulted_house_bonus
  • marshal_organize_levies_maintenance_consulted_house_bonus
  • marshal_train_commanders_monthly_chance_value
  • spymaster_disrupt_schemes_consulted_house_discovery_modifier_scale
  • spymaster_disrupt_schemes_consulted_house_modifier_scale
  • spymaster_espionage_consulted_house_bonus
  • spymaster_espionage_success_chance_consulted_house_bonus
  • steward_collect_taxes_scale_tooltip_total
  • steward_promote_culture_contextual_bonuses
  • task_accept_culture_progress

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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