CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

councillor_is_skilled_trigger

councillor_is_skilled_trigger = { EMPLOYER = … }

game/common/scripted_triggers/00_councillor_triggers.txt, line 1365 (19 lines). Parameters: $EMPLOYER$.

councillor_is_skilled_trigger is a scripted trigger in Crusader Kings III, written at line 1365 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 2 places, among them Down With …! (event chariot_race.4010) and Unpopular Favorite (event bp1_yearly.8100). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

  • If

    • $EMPLOYER$.cp:councillor_chancellor ?= this

    Then

    • Diplomacy more than 12

    Else if

    • $EMPLOYER$.cp:councillor_steward ?= this

    Then

    • Stewardship more than 12

    Else if

    • $EMPLOYER$.cp:councillor_marshal ?= this

    Then

    • Martial more than 12

    Else if

    • $EMPLOYER$.cp:councillor_spymaster ?= this

    Then

    • Intrigue more than 12

    Otherwise

    • Learning more than 12

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
councillor_is_skilled_trigger = {
	trigger_if = {
		limit = { $EMPLOYER$.cp:councillor_chancellor ?= this }
		diplomacy > decent_skill_rating
	}
	trigger_else_if = {
		limit = { $EMPLOYER$.cp:councillor_steward ?= this }
		stewardship > decent_skill_rating
	}
	trigger_else_if = {
		limit = { $EMPLOYER$.cp:councillor_marshal ?= this }
		martial > decent_skill_rating
	}
	trigger_else_if = {
		limit = { $EMPLOYER$.cp:councillor_spymaster ?= this }
		intrigue > decent_skill_rating
	}
	trigger_else = { learning > decent_skill_rating }
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls councillor_is_skilled_trigger.

Events (2)

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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