Scripted trigger
cost_prestige_for_break_betrothal_trigger
cost_prestige_for_break_betrothal_trigger = yesgame/common/scripted_triggers/00_marriage_triggers.txt, line 641 (31 lines). No parameters.
cost_prestige_for_break_betrothal_trigger is a scripted trigger in Crusader Kings III, written at line 641 of its file. It takes no parameters: cost_prestige_for_break_betrothal_trigger = yes (or no). The game's script calls it in 1 place, among them Break Betrothal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
What it checks
One of these
scope:rejected_betrothed:One of these
is_close_family_of = scope:puppet_or_actoror
All of these
exists = dynastyexists = scope:puppet_or_actor.dynastydynasty = scope:puppet_or_actor.dynasty
or
scope:rejecting_betrothed:One of these
is_close_family_of = scope:puppet_or_actoror
All of these
exists = dynastyexists = scope:puppet_or_actor.dynastydynasty = scope:puppet_or_actor.dynasty
or
scope:puppet_or_actor:yields_alliance = { candidate = scope:rejecting_betrothed target = scope:rejected_betrothal_owner target_candidate = scope:rejected_betrothed }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
cost_prestige_for_break_betrothal_trigger = {
OR = {
scope:rejected_betrothed = {
OR = {
is_close_family_of = scope:puppet_or_actor
AND = {
exists = dynasty
exists = scope:puppet_or_actor.dynasty
dynasty = scope:puppet_or_actor.dynasty
}
}
}
scope:rejecting_betrothed = {
OR = {
is_close_family_of = scope:puppet_or_actor
AND = {
exists = dynasty
exists = scope:puppet_or_actor.dynasty
dynasty = scope:puppet_or_actor.dynasty
}
}
}
scope:puppet_or_actor = {
yields_alliance = {
candidate = scope:rejecting_betrothed
target = scope:rejected_betrothal_owner
target_candidate = scope:rejected_betrothed
}
}
}
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls cost_prestige_for_break_betrothal_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.