CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

coronation_self_crowning_trigger

coronation_self_crowning_trigger = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 448 (25 lines). No parameters.

coronation_self_crowning_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 448 of its file. It takes no parameters: coronation_self_crowning_trigger = yes (or no). The game's script calls it in 4 places, among them coronation_events.6131 (event), The … Consort (event coronation_events.6140) and The Crowning of … (event coronation_events.6100). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (25 lines of game script)
coronation_self_crowning_trigger = {
	exists = involved_activity
	involved_activity.activity_host = {
		OR = {
			coronation_proper_artifact_crown_trigger = yes
			AND = {
				coronation_proper_artifact_regalia_trigger = no
				any_character_artifact = {
					artifact_slot_type = helmet
				}
				#Doesn't have title regalia
				save_temporary_scope_as = host_temp
				NOT = {
					any_character_artifact = {
						artifact_slot_type = regalia
						has_variable = artifact_succession_title
						var:artifact_succession_title = {
							this = scope:host_temp.primary_title
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_self_crowning_trigger.

Events (4)

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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