Scripted trigger · Coronations files
coronation_self_crowning_trigger
coronation_self_crowning_trigger = yesgame/common/scripted_triggers/10_ach_scripted_triggers.txt, line 448 (25 lines). No parameters.
coronation_self_crowning_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 448 of its file. It takes no parameters: coronation_self_crowning_trigger = yes (or no). The game's script calls it in 4 places, among them coronation_events.6131 (event), The … Consort (event coronation_events.6140) and The Crowning of … (event coronation_events.6100). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (25 lines of game script)
coronation_self_crowning_trigger = {
exists = involved_activity
involved_activity.activity_host = {
OR = {
coronation_proper_artifact_crown_trigger = yes
AND = {
coronation_proper_artifact_regalia_trigger = no
any_character_artifact = {
artifact_slot_type = helmet
}
#Doesn't have title regalia
save_temporary_scope_as = host_temp
NOT = {
any_character_artifact = {
artifact_slot_type = regalia
has_variable = artifact_succession_title
var:artifact_succession_title = {
this = scope:host_temp.primary_title
}
}
}
}
}
}
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_self_crowning_trigger.
Events (4)
- coronation_events.6131
- The … Consort
coronation_events.6140 - The Crowning of …
coronation_events.6100 - The Crowning of …
coronation_events.6101
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.