Scripted trigger · Coronations files
coronation_hostile_to_host_trigger
coronation_hostile_to_host_trigger = yesgame/common/scripted_triggers/10_ach_scripted_triggers.txt, line 61 (7 lines). No parameters.
coronation_hostile_to_host_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 61 of its file. It takes no parameters: coronation_hostile_to_host_trigger = yes (or no). The game's script calls it in 3 places, among them Dynastic Duties (event ach_coronation.0018), Ill Omens (event ach_coronation.0026) and On the Precipice of Chaos (event ach_coronation.0014). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
What it checks
One of these
is_in_guest_subset = { name = detractor }or
has_any_bad_relationship_with_character_trigger = { CHARACTER = involved_activity.activity_host }or
has_activity_intent = coronation_disrupt_loyalists
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
coronation_hostile_to_host_trigger = {
OR = {
is_in_guest_subset = { name = detractor }
has_any_bad_relationship_with_character_trigger = { CHARACTER = involved_activity.activity_host }
has_activity_intent = coronation_disrupt_loyalists
}
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_hostile_to_host_trigger.
Events (3)
- Dynastic Duties
ach_coronation.0018 - Ill Omens
ach_coronation.0026 - On the Precipice of Chaos
ach_coronation.0014
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.