Scripted trigger
contract_is_tier_2_contract_trigger
contract_is_tier_2_contract_trigger = yesgame/common/scripted_triggers/00_task_contract_triggers.txt, line 274 (3 lines). No parameters.
contract_is_tier_2_contract_trigger is a scripted trigger in Crusader Kings III, written at line 274 of its file. It takes no parameters: contract_is_tier_2_contract_trigger = yes (or no). The game's script calls it in 7 places, among them big_mandala_legitimacy_reward_effect (scripted effect), big_mandala_piety_reward_effect (scripted effect) and mandala_contract_piety_reward_display_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_task_contract_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
contract_is_tier_2_contract_trigger = {
scope:task_contract.task_contract_tier = define:NTaskContract|MEDIUM_TASK_CONTRACT_TIER
}As written in game/common/scripted_triggers/00_task_contract_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls contract_is_tier_2_contract_trigger.
Source: game/common/scripted_triggers/00_task_contract_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.