Scripted trigger
contract_is_tier_1_contract_trigger
contract_is_tier_1_contract_trigger = yesgame/common/scripted_triggers/00_task_contract_triggers.txt, line 278 (3 lines). No parameters.
contract_is_tier_1_contract_trigger is a scripted trigger in Crusader Kings III, written at line 278 of its file. It takes no parameters: contract_is_tier_1_contract_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_task_contract_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
contract_is_tier_1_contract_trigger = {
scope:task_contract.task_contract_tier = define:NTaskContract|LOW_TASK_CONTRACT_TIER
}As written in game/common/scripted_triggers/00_task_contract_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_task_contract_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.